Lead Game Designer on Sushi Slaps
Sushi Slaps is a Snapchat lens game made using Lens Studio.
Made as part of a hackathon while at LoveShark, I led the ideation session with the team, keeping the team focused on generating winning ideas. I then learned how to use Lens Studio, created the tentacle hand tracking and physics as well as made and animated 3D models.
Ideation
I organised and lead the ideation session with the hackathon team. We started with a research phase where we explored what Lens Studio could do and what competition we were up against. Then we did rapid collaborative ideation followed by a filtering round and ending with lightning demos and voting.
Step 1
Added hand detection and assigned a tentacle model to it.
Step 2
Tentacle has jiggly physics and interacts with the world.
Step 3
A shop was too complicated so we decided to theme the game around a sushi restaurant instead.
Step 4
Full gameplay loop. We adjusted the jiggle of the tentacle and improved the level design to make it easier to play. We created and added a hungry monster too.