Hi! I’m Rosa Carbo-Mascarell

I lead creative teams to turn complex briefs into meaningful experiences.

Creative Director

sona bona

2026-Present

Creative and game design services for creative studios. Crafting meaningful experiences for fans at the intersection of games, innovative tech, immersive and live digital events.

Design Lead

Preloaded

2026

Research, prototyping and pitch development for a movement brand.

Improbable

Creative Design Lead

2022-2025

Lead creative and directed multidisciplinary teams behind interactive live experiences for global brands.

Nexus Studios

Lead Game Designer

2019 & 2022

Led across a portfolio of immersive and emerging-tech experiences for global brands.

LoveShark

Lead Game and Product Designer

2020-2022

Creative lead from concept to launch and live-ops for Mochi, an AR dance game startup.

Milo Creative

Principal Game Designer

2020

Designed an educational game used in SEN schools nationwide.

Experience Monks

Game Consultant

2020

Provided senior creative and game design consultation on a sports companion game for a major brand.

Digital Liberties

Creative Director and Co-Founder

2017-2019

Creating games and interactive experiences for impact.

Creative Industries Fed

Digital Content Officer

2016-2017

Shaped the organisation’s brand and digital content. Worked at the heart of the UK creative industries.

The Chinese Room

Designer

2016

Designed and illustrated a puzzle map of the video game Dear Esther for release as a special edition art print.

GamesAid

Operations Executive

2016

Increased the charity’s impact through events, campaigning, creative marketing and storytelling, resulting in substantial fundraising success of £1 million.

Ludic House

Game Designer

2015-2016

Developed innovative games that garnered European awards.

Blast Theory

Intern

2015

Investigated the convergence of live performance and interactive media, aiding in ground breaking projects at the intersection of theatre and gaming.

Galaxy Rise Games

Junior Game Designer

2013-2014

Member of one of the first small groups to develop early Oculus Rift games.

CSA Multistory

Filmmaker

2012-2013

Operated cameras and handled post-production for student-facilitated seminar recordings.

The RopeHouse

Architectural Assistant

2012

Supported the creation of the immersive installation The RopeHouse at The Secret Garden Party through spatial design, technical drawings, and hands-on build work.

MA Digital Games: Theory and Design

Brunel University, London

BA Architecture

University for the Creative Arts