Experiments
I love exploring how interaction and game design can be used to express complex emotions and concepts. It’s how I design for impact.
Here are some of my more successful experiments.
These were all done in my own time, either solo or as part of tiny teams, from as little as an hour to three days.
Some like Overground, Invisible Garden, Meeting and Meditations went on to be commissioned and exhibited at museums and artists collections.
Is anybody out there?
Is anybody out there? is a website which networks users and allows them to ping at each other in browser.
Click the mouse to send out a ping into the ether. You will appear on other people's screens who are also visiting the website. They might ping back at you.
On finding unexpected connections when we feel alone.
This was a solo project I made using Firebase, HTML, CSS, jQuery and JavaScript in 2017.
Sort your life out
A game about laying in bed with your best friend and making major life decisions. Script by Georgia Iacovou, code and art by Rosa Carbo-Mascarell.
I developed Sort Your Life Out in JavaScript using Nicky Case's Coming Out Simulator as a base in 2018.
What do I want?
A game about finding yourself after being close to someone abusive.
I created this game in bitsy to explore how game design could be used as art therapy. How can we express something as complex as trauma-based behaviour patterns using the simplest interaction mechanics?
Quiet Little Things
Created during the Global Game Jam 2017, Quiet Little Things is a vignette game controlled by sound. Players can whistle, sing or play an instrument to influence the game.
We concepted the game together and I did all the art and programmed one of the levels.
On how using your voice can change the little things.
A woman goes to a private industry party
A collection of things men have said to me at games industry events. I created it using bitsy in 2017 during the week of #metoo.
The game caused an outpouring of support, indignation and backlash that proved the need for its existence.
It was featured in The New York Times and it is used as a case study in game design courses at universities to talk about systemic sexism.
BeLeaf
An alt-controller game about being the wind in the leaves.
Blow into a sound sensor hidden in a leaf. It makes wind blow in the tree, causing animals to rustle and seeds to disperse.
We concepted the game together after looking through Robin Baumgarten’s alt-control toolbox. I made the art and tweaked some code. Made in 2016.