Creative Director on On The Surface

A narrative mobile game for social integration. Played on a WhatsApp style interface, players converse in real time with a group of teenage friends, affecting their day to day.

Together with Cohere, I pitched and secured funding from the client The Challenge then went on to build a team and deliver the product.

The project took a year during my time at Digital Liberties.

behind the scenes +

behind the scenes +

Step 1: Pitching

Digital Liberties partnered with Cohere to pitch to The Challenge, a UK social integration charity, on a game. I worked with the CEO of Cohere to build a vision and treatment which we took as a duo to the client.

Spoiler alert, we got the gig!

Step 2: Building a team

I built a team from my networks and got to work with incredible talent. The team was made up of:

  • Xalavier Nelson - narrative design (Strange Scaffold)

  • Johnnemann Nordhagen - programming (Gone Home)

  • Leyre Ley - artist (Verdungeon)

And myself straddling both a creative director and production role.

Step 3: Research

The narrative designer and I spent a few weeks touring The Challenge centres around the UK interviewing young people. We wanted to get the tone and narrative true to teenagers’ lived experiences at the time.

Step 4: Development

During development I both led the team, keeping them true to the vision, and with the support of Cohere, handled all client meetings.

Step 5: A happy client!

We delivered the game on time and only slightly over budget with a very happy client at the end.

The game was freely available on the Apple and Google Play Stores and used by The Challenge in workshops.

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Principal Game Designer // Relationship Goals // Milo Creative

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Creative Director // Innovate // Digital Liberties