Creative Director on Innovate!

Innovate! the board game aims to improve how policymakers work together, strategise and incorporate the views of key stakeholders to address large-scale issues, such as air pollution, data ethics or inequality.

I pitched and secured funding from the client Nesta UK then went on to build a team and deliver the product.

The project was six months during my time at Digital Liberties.

behind the scenes +

behind the scenes +

Step 1: Securing the client

Together with an exec producer, we prepared a pitch document in order to secure the client. I co-wrote the narrative and strategy, designed the treatment and liaised with the client.

No spoilers, we got the gig!

Step 2: Building the team

I used my network to build a team and hired one game designer and an artist.

The game designer and I worked closely with policymakers, learning about the intricacies of their work to better tailor the game for them.

Step 3: Iteration

We got to a prototype within a few weeks and would play it daily amongst ourselves, the client and externals sourced from our networks.

In the lead up to launch I flew to Boston where I gave a talk at MIT on the development of the game. We playtested it with policymakers and gained valuable insight.

Step 4: Production

For physical production I directed our artist to produce final assets and liaised with a boardgame printer.

Step 5: A happy client!

We successfully delivered the project on time and budget. The game is currently being used by Nesta UK to train and foster discussions among policymakers.

Previous
Previous

Creative Director // On The Surface // Digital Liberties

Next
Next

Commission // Invisible Garden // Independent