Senior Game Designer on the AT&T 5G fan experience

We transformed the AT&T Stadium in Dallas into the world’s first ARCloud Ready venue. I played a key part in developing and delivering the Time Tackle game as part of the experience.

I took a high-level pitch the creative director had promised and expanded it into a full game design that could be delivered in an ultra tight time frame. With the support of a Unity programmer, I made an in engine prototype and built a design doc. I then liaised with 30+ engineers and animators to deliver the game.

I was on the project during the last 3 months of development during my time at Nexus Studios.

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Commission // Invisible Garden // Independent

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Game Consultant // Headspace XR // Nexus Studios